| Argent Dawn — An organization focused on protecting Azeroth from the threat of the Scourge. Strongholds of the Argent Dawn can be found in the Eastern and Western Plaguelands. | Both | — | 21 |
| Azeroth Commerce Authority — Originally commissioned to facilitate trade across the Eastern Kingdoms, the ACA now maintains supply routes to Alliance forces worldwide. | Alliance | — | 3 |
| Barkskin Burrow — The Barkskin are among the few furbolg tribes untouched by corruption, and dedicate themselves to safeguarding their spiritual heritage to bring harmony back to Hyjal. | Both | — | — |
| Bloodsail Buccaneers — These bloodthirsty corsairs are the bane of many a merchant in the high seas. Sworn enemies of Booty Bay. | Both | — | — |
| Bolder'ok Clan — Exiled for betraying their false prophets, these former members of the Twilight's Hammer seek to forge their own path. | Horde | — | — |
| Brood of Nozdormu — The descendants of the Bronze Dragonflight are the guardians of time and care little for the mortal races. | Both | — | 15 |
| Brotherhood of the Horse — Outcast members of Stormwind's cavalry, these former riders started anew in the unexplored lands along the eastern coast, establishing their home, new relationships, and trade routes. | Alliance | — | — |
| Cenarion Circle — The druids of Cenarion Circle are guardians of nature and make their home in tranquil Moonglade. | Both | — | 35 |
| Cenarion Scouts — The Cenarion Scouts are young nature enthusiasts dedicated to exploring and protecting the wilds of Azeroth. | Both | — | — |
| Darkmoon Faire — A traveling fair that showcases the weird and the extraordinary. Often spotted in Elwynn Forest and Mulgore. | Both | — | — |
| Durotar Supply and Logistics — The Horde's robust supply network fuels its rapid expansion across Kalimdor and beyond. | Horde | — | 2 |
| Earthen Ring — The Earthen Ring is a loose collective of Horde-aligned shamans and druids who seek to maintain and nurture the balance of nature on Azeroth. | Horde | — | 8 |
| Emerald Wardens — A hastily-organized group of Druids, working with both the Alliance and the Horde to stop the Nightmare Incursions. | Both | — | — |
| Gelkis Clan Centaur — These centaur have made their home in the southern region of Desolace. Mortal enemies of the Magram Centaur. | Both | — | — |
| Guardians of Hyjal — Charged with the protection and preservation of Mount Hyjal, this splinter faction of the Cenarion Circle welcomes any who are willing to push back the forces of evil. | Both | — | 2 |
High Order — The High Order are the Skyborne descendants of the Highborne magisters of Eldre'Thalas. Having spent the past 10,000 years in the realm of Skywall, members of the High Order seek to reclaim the ancient arcane knowledge of their forebears. | Alliance | — | — |
| Hydraxian Waterlords — These elementals have made their home on the islands east of Azshara. Sworn enemies of the armies of Ragnaros. | Both | — | 2 |
| Kirin Tor — An elite cadre of the most powerful wizards in the world and the ruling conclave of magi that leads the magical nation of Dalaran. | Alliance | — | 9 |
| Magram Clan Centaur — These centaur have made their home in the eastern region of Desolace. Mortal enemies of the Gelkis Centaur. | Both | — | — |
| Nightclaw Druids — The secretive druids of the Shadowgale Forest. They operate independently, apart from any other faction on Zephras Isle. | Both | — | 49 |
| Ravasaur Trainers — The ravasaurs of Un'Goro Crater are incredibly deadly, but a few individuals have learned how to tame them. | Horde | — | — |
| Ravenholdt — This guild of thieves and assassins welcomes only those of extraordinary prowess into its fold. Sworn rivals of the Syndicate. | Both | — | — |
| Shen'dralar — A remnant of the once powerful elves living in Dire Maul, yet still wise and knowledgeable about great secrets. | Both | — | — |
| Syndicate — A primarily human criminal organization that operates mostly out of the Alterac Mountains and Hillsbrad Foothills. | Both | — | — |
| The Watchers — An order of powerful jailers and marshals of night elf society. They stand vigilant to ensure that no threat can ever escape their extensive underground network of prisons. | Both | — | 18 |
| Thorium Brotherhood — The dwarves of the Thorium Brotherhood epitomize excellence in craftsmanship and are bent on unlocking the secrets of Blackrock Mountain. | Both | — | 31 |
| Timbermaw Hold — As one of the last uncorrupted furbolg tribes, the Timbermaw seek to preserve their spiritual ways and end the suffering of their brethren. | Both | — | 15 |
| Wildhammer Clan — Though not a part of the Alliance, the dwarves of Aerie Peak have opened their doors to it and hold the Horde as enemies. | Alliance | — | — |
Windshapers — The Windshapers are shamanistic spiritual leaders of the Skyborne people on Zephras Isle. They honor the elements and seek to gain a better understanding of the nature of the elemental plane to protect the shen'dorei way of life within Skywall. | Horde | — | — |
| Wintersaber Trainers — This small group of reclusive night elves raises and trains wintersabers in the Winterspring area. | Alliance | — | — |
| Zandalar Tribe — These trolls have come to Yojamba Isle in an effort to recruit help against the resurrected Blood God and his Atal'ai Priests in Zul'Gurub. | Both | — | 23 |